Worse is the execution of the ill-considered time lapse system, which the exploration portions of the game revolve around. The exploration camera is adjustable so that it's either too high, making Mouse look like a dot, or too low, making it difficult to tell where you're going. Rarely does the game find a middle ground in any aspect of the gameplay. If the game was fun to play, it might make up for the dreary and irritating characters, but it isn't. Mouse resolves to break the island's spell and make a hefty sum in the process. What he discovers on the wedding day, however, is that Xelpherpolis is only using Loreille for her hidden powers so that he can keep the entire island repeating the same week over and over. His job is to play at Xelpherpolis' upcoming wedding to Loreille, the island's princess. Mouse arrives on Pandule as a wandering musician hired by Xelpherpolis, the amusingly-named ruler of the island. The game's story is at least decent, or would be if it wasn't hamstrung by so many unlikable characters. Loreille, the "captivating" princess, is so frigid it's difficult to understand why anyone would instantly fall in love with her, let alone the shiftless and disinterested Mouse. Rummy, the castle guard, is defined by her ample bust and her freakish obsession with her duty to show Mouse around the castle. Mouse's talking guitar Pattimo is meant to act as comic relief, but comes off as inane and boorish. Inferred dialogue aside, the callow and vapid look on his face combined with his true objective as a scam artist put him amongst the least engaging RPG heroes the genre has seen. Many of these phantom dialogues paint Mouse as a pathological liar, as in the exchange wherein he attempts to convince a random townsperson that the village is under attack by dragons. In an inexplicable move on KCEJ's part, Mouse has no dialogue but characters carry on conversations with him anyway, reacting to words that players are not allowed to read and must guess for themselves. Mouse, the lead character of Ephemeral Fantasia, is a first in traditional RPGs: a mute hero who manages to come off as an annoying, hateful twit. The second clue is when you discover that Riku Sanjo can't write a story very well. Not the game's producer or director or battle coordinator or what-have-you, merely the story writer. The first clue that Ephemeral Fantasia might not be very good comes right in the opening credits: top billing goes to Riku Sanjo, the story writer. nobody was very much excited about it when it came out.Gaming Intelligence Agency - Sony PlayStation 2 - Ephemeral Fantasia It also wasn't a very popular game, even though it had a pretty neat concept and decent review scores. It's also possible that somebody misunderstood or mistranslated something about the possibility of a guitar controller and as I said games media folks don't usually investigate or confirm and will just parrot and repeat something that they heard among their peers as a lot of them know each other outside of work. (vast majority of them still haven't even seen the light of day since) there have been completely finished games by big companies like Nintendo shown off at press events that end up never getting released. perhaps something that was shown behind closed doors. if anyone had laid their eyes on it might it only have existed at a booth in something like an E3 or Tokyo game show. that might never have made it out of the prototype stage. Games media people aren't the most "accurate" of reporters (vast majority of them also have fairly shallow knowledge when it comes to games and gaming hardware), it could be that during some interviews with staff or company reps they were told about a guitar controller.
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